This is the final outcome for DSDN 142 'Transformation' (project2). I feel that I have created an effective interaction, that is based on a simple idea. As the main goal was to create patterns which transformed with sound I think I have achieved this by creating circles which change in size and sound. In the lecture Ben said it is important that you dont have full control over the pattern as it is much more interesting when it is unpredictable. In my design you control the intitial size of the circle, however you cant control the colour or sound throughout the interaction. I like this as you dont understand exactly how this pattern works straight away when you play it, also it takes a while to figure out why the balls choose to go bigger or smaller after each bounce. I had thought about adding something to the background as it is only plain black, however when I did try with subtle background textures, it was not in harmony with the bright overlapping colours from the circles. Therefore I think the black background is best for really bringing out the circles vibrantly. The sounds I have incorporated for each ball size gives you a perception of what the ball is like e.g light, heavy, dense, bouncy etc.
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